While the company is better known for their many fighting franchises, many of which remain active to this day, SNK used to be a leader in gaming hardware.
Not only was their cartridge-based Neo Geo arcade machine one of the most versatile game cabinets throughout the 1990s, but their premium home consoles(the Neo Geo AES and Neo Geo CD) brought the power of arcades to the living room in a way no other console could compete with.
To this day, the Neo Geo and its games remain some of the most collectible gaming items ever released. And the bright red cabinet is a symbol of a bygone era.
Whether you're just here to reminisce or you want to see what all the fuss was about back in the day, you'll enjoy this ranking of the top 30 best Neo Geo games ever made.
30. Money Puzzle Exchanger
Neo Geo / NGCD - Metal Slug 3 - The #1 source for video game sprites on the internet!
Released: January 17, 1997
Our first entry is one of those games that make you wonder whether what you're seeing on screen is ironic, or if the developers had too many poppy seeds on their bagels every morning before work.
- Metal Slug 1 2 3 X Neo Geo EmulatorKawaks 1.43. An icon used to represent a menu that can be toggled by interacting with this icon.
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- Metal Slug 5: Metal Slug 3: The King of Fighters 2002: SNK vs. Capcom: SVC Chaos: Metal Slug 4: Metal Slug X: Super Vehicle-001. Search for Neo Geo ROMs.
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Developed by Face, this 1997 puzzler title plays like more well-known titles such as Puzzle Bobble or Magical Drop.
But instead of bubbles or colorful spheres, you're shooting currency.
The whole game has a weird financial aesthetic, and even the machine-controlled opponents have names like Debtmiser or Eldylabor.
29. Neo Drift Out: New Technology
Released: July 26, 1996
For something more normal I'd suggest trying Neo Drift Out, a 1996 title developed by Visco Corp.
This puts you at the wheel of a classic rally car racing on six courses from all around the world.
One of this game's most charming features other than its tight controls and exciting gameplay is the cars from which it lets you choose – a Mitsubishi Lancer, a Toyota Celica or a Subaru Impreza.
All in all, it's like playing an Initial D game. And it's really fun.
28. Super Sidekicks 3: The Next Glory
Released: March 7, 1995
For the sports fans out there, the Neo Geo had a pretty healthy selection of games.
And SNK's 'Super' series was among the best.
The third entry in the Super Sidekicks series came out in 1995, and it's easily the best one in the trilogy.
It does everything Super Sidekicks 2 did right while also overhauling the presentation, turning an already engaging game into a visually striking one.
With quite a few gameplay options ranging from quickplay to regional cups, this was easily one of the best soccer games of the decade.
27. Puzzle Bobble
Released: December 21, 1994
If you're anything like me, a game having cutesy graphics is already reason enough to consider playing it.
If the game is as fun as Puzzle Bobble, then it's a must-play.
This 1994 title developed by Taito was hardly the first color-matching puzzle game. But it's one of the most influential due to its massive popularity in arcades.
That's mostly due to how intense multiplayer matches can get despite the game's simple puzzler gameplay.
26. Last Resort
Released: March 23, 1992
I've always been a fan of shoot-em-ups in any presentation. And while I recognize there are some better options, my local arcade only had SNK's Last Resort for most of its lifespan.
Not that I mind!
This 1992 game has fantastic graphics and pretty fluid enemy animations.
It's also very hard, so even though I played it plenty as a child, I was never able to clear it.
Luckily for me, it became available on several systems as part of the SNK Arcade Classics Vol. 1. I was finally able to experience its five levels and amazing bosses in their entirety.
25. Spinmaster
Released: December 16, 1993
One of the Neo Geo's most aesthetically unique games is Data East's Spinmaster, which looks like a Japanese take on Western cartoons.
The result is something you might call Saturday Morning's Doraemon.
But Spinmaster is much more than a pretty face. This platformer plays a lot like the legendary Metal Slug, except your weapons are stuff like a yoyo or shuriken rather than firearms.
The co-op is also just as good!
24. Twinkle Star Sprites
Released: November 25, 1996
One of the most undoubtedly Japanese games to make it to Western audiences back in the 90s has to be Twinkle Star Sprites, a top-down shoot-em-up with a cutesy Magical Girl aesthetic not usually seen in Western games.
Developed by ADK, this 1996 title has you take control of an adorable anime girl and shoot magical beams at – get this – colored puffs with faces that can only be described as 'uwu'.
Really, it doesn't get any cuter than this on the Neo Geo.
But cute or not, what really made this game climb to the top was the frantic multiplayer and intense gameplay. You'll have to carefully chain explode enemies together for maximum effect, not easy but very fun.
23. Mutation Nation
Released: March 16, 1992
Gameplay-wise, SNK's Mutation Nation is an average beat-em-up, of which there were many on the Neo Geo.
But what it lacks in innovation, it makes up for in spades with personality.
The game takes place in urban slums where a gene-modifying virus has spread, turning the local hoodlums into mutants. This allowed developers to go all out in designing bizarre wacky enemies.
This, coupled with a fantastic soundtrack and crisp colorful graphics, made it into one of the greats.
22. Pulstar
Released: August 28, 1995
Many games in the Neo Geo took inspiration from the classic shoot-em-up R-Type and tried to re-create its space-monster-fighting charm.
But few were as influential as Aicom's Pulstar.
Released in 1995, this side-scrolling shoot-em-up features the same kind of challenging gameplay as its spiritual predecessor, requiring players to strategize on-the-go if they want to survive.
An exciting addition to the formula was the use of pre-rendered graphics that mimic 3D.
While some people find this too much of a gimmick, it was also pushing boundaries. And the result isn't half bad.
21. Windjammers
Released: February 17, 1994
Windjammers is probably my favorite sports game on the Neo Geo because this air-hockey title feels much more like a fighter than a sports game.
Developed by Data East and released in 1994, the game pits two muscular characters against each other. Both trying their hardest to get a puck past their opponent and into the goal – just like air hockey.
However the top-down perspective makes it play a bit like PONG, and the inclusion of 'super throws' to disorient the opposing player is reminiscent of modern faux-sports games like Super Mario Strikers.
With many different courts to play in, plus fun graphics, and one of the best voice acting performances on the Neo Geo, it's no wonder this unique game is still cited as a favorite by many fans.
20. Top Hunter: Roddy & Cathy
Released: May 18, 1994
If we're speaking of unique games, it would be silly not to mention Top Hunter: Roddy & Cathy. Arguably one of the best combat-oriented platformers on the system.
As one of SNK's in-house games, the high quality of this 1994 title shouldn't come as a surprise.
What's surprising is how well they managed to blend the absolute silliness of its character design with outstanding gameplay, which places great emphasis on grabbing and throwing items with your stretchy arms.
19. Waku Waku 7
Released: November 20, 1996
Way before there was Jump Force, there was Waku Waku 7: a unique fighter starring parodies of many popular anime and videogame archetypes.
For example, the game's characters include Mauru, a purple forest creature oddly similar to Ghibli's Totoro, and Dandy-J, who's a thinly veiled reference to Joseph Joestar from Jojo's Bizarre Adventure: Stardust Crusaders.
Luckily for video game historians interested in playing the game, this 1996 title recently became available on the Nintendo Switch as part of the Arcade Archive collection.
18. Viewpoint
Released: November 20, 1992
Whereas all other shoot-em-ups on the console so far had been either side-scrolling or seen from a top-down perspective, 1992's Viewpoint featured an isometric viewpoint (get it?).
This made it very visually appealing, and it quickly set itself apart from the competition.
The idea to make an isometric shoot-em-up wasn't actually new, as the game takes inspiration from 1982's Zaxxon.
It was only the first game to do it with such impressive graphics on the Neo Geo.
17. SNK vs. Capcom: SVC Chaos
Released: July 24, 2003
Surprisingly for a gaming system with such a high focus on fighting games, the Neo Geo doesn't carry too many crossover fighters.
Among the very best is SNK vs. Capcom: SVC Chaos, developed by SNK after merging with Playmore.
Unlike most games produced in such situations, this 2003 title was fantastic in almost every way. Including its graphics and its TKoF-like combat system.
It includes characters from Samurai Shodown, Street Fighter, TKoF, and Darkstalkers.
It's truly a dream match! Watching Mai Shiranui and Chun-Li duking it out is nothing short of legendary.
16. Baseball Stars 2
Released: April 15, 1992
If you ask anyone who actually owned it what their favorite games on the Neo Geo MVS home console were, they're likely to mention 1992's Baseball Stars 2.
The reason is chiefly how fast-paced and dynamic SNK managed to make this baseball simulator, which isn't exactly easy to achieve.
It also has eye-catching visuals and tight controls so it plays well.
Couple that with fantastic sound design that makes every action in the game feel exciting, and you'll begin to understand the appeal of this excellent sports game.
15. Real Bout Fatal Fury 2: The Newcomers
Released: March 19, 1998
There were plenty of Fatal Fury titles on the Neo Geo, as the franchise was one of SNK's most well-known and top-grossing series.
As the system's life cycle drew to an end, the developers shifted gears from innovation to maximum polish – and this 1998 title is the result.
Not only does it feature an all-star cast with picks from every title in the series, but the spritework and fluid animation were utterly stunning.
On top of that, this fluidity extended to the actual combat system. Chaining attacks together had never felt so natural.
14. Aero Fighters 2
Released: July 18, 1994
One of the most 'realistic' shoot-em-ups in the Neo Geo's roster was also one of the very best – Video System's Aero Fighters 2.
Instead of giant Lovecraftian monstrosities, this game pits you against enemy tanks and aircraft while commanding one of eight planes, including the F-14 Tomcat and the F-15 Eagle.
If you want a shoot-em-up where your objective is satisfactorily blowing everything up, this 1994 title is the one for you.
13. The Last Blade
Released: December 5, 1997
I love games with a heavy Japanese aesthetic. Samurai, Shinto priests, and other colorful Japanese staples are all right up my alley – and, therefore, The Last Blade is too.
Developed by SNK and released for the Neo Geo in 1997, this weapon-based fighter was the alternative to the long-running Samurai Shodown series.
It emphasizes story and worldbuilding along with more subtle character designs.
With incredibly sharp sprites, detailed backgrounds, and special attacks that were wonderfully flashy, this game quickly rose to legendary status among Neo Geo fans. Absolutely worth a try if you can find it anywhere(or find a working ROM of it).
12. The Last Blade 2
Released: November 25, 1998
A year later, SNK released The Last Blade 2, an upgraded and polished successor to the original arcade hit.
The sequel focuses on a more fast-paced and varied gameplay.
It introduces combat styles focused on either speed or power, giving players more freedom to develop their own strategies.
The Neo Geo CD version features the shortest loading times and an amazing orchestral arrangement of the original soundtrack, so play that one if you get the chance.
11. Neo Turf Masters
Released: January 29, 1996
One of the most surprising hits on the Neo Geo is Nazca Corporation's Neo Turf Masters, a quick-paced arcade golf game released in 1996.
While golf might not sound like something that'd translate well to the system, this beautiful-looking game managed to make it fun by simplifying it as much as possible.
You can pick it up and play with no prior experience, and you'll most likely hold your own. At least better than playing real golf.
Even if you're not a sports game person, this title's relaxing soundtrack and beautiful visuals make it worth a try.
Neo Geo Rom Metal Slug 320
10. Art of Fighting 3
Released: March 12, 1996
You can't talk about the Neo Geo or SNK as a whole without mentioning the Art of Fighting series, which began with the original AoF back in 1992.
While the first title in the series is iconic, the third release from 1996 is the most polished product.
Plus this last release also introduces some mechanics from newer franchises, such as juggle combos, which made it a more complete game.
Among my favorite things about AoF3 is the characters' fluidity of movement, achieved by using motion capture techniques in the making of both sprites and animation.
9. Shock Troopers 2
Released: November 6, 1998
Developed by Saurus as a top-down answer to SNK's Metal Slug franchise, Shock Troopers 2 is one of the most satisfying yet challenging action shooters on the system.
Just like Metal Slug, the game features a charming cast of characters going all out against tanks, enemy soldiers, and a wide array of other high-octane opponents.
This includes bosses that felt four times as epic thanks to how successfully the game hyped-up each fight.
Ideally you'd play this game with a friend or a sibling, but you can have plenty of fun by yourself too.
8. Magician Lord
Released: April 26, 1990
As one of the Neo Geo's flagship titles, ADK's Magician Lord did a great job of showing audiences precisely what the system was capable of. Both in visual and technical aspects.
This 1990 title follows the Elta the Magician in his quest to defeat the evil sorcerer Gal Agiese. On his way, the pointy hat hero must defeat hordes of demons and other monstrosities, and even shape-shift into different creatures to overcome diverse challenges.
The gameplay was excellent. But the game was also incredibly colorful and detailed, which made it the perfect game to draw players towards the big red Neo Geo cabinet.
7. Metal Slug 4 & 5
Released: 2002/2003
After SNK went into bankruptcy in 2001, its intellectual properties went up for grabs in a public auction.
One of these was the famous shooter-platformer Metal Slug.
The fourth and fifth installments in the series were developed by retro-engineering Metal Slug X and taking things from there.
The result is a surprisingly good pair of games with lots of new characters, scenarios, and the same quality gameplay.
Opinions are mixed on whether they're any better than their predecessors or if they lost their soul. But they're still some of the best games on the system.
6. The King of Fighters '98
Released: July 23, 1998
Choosing the best out of a series as prolific as SNK's The King of Fighters isn't easy. But '98 is definitely the most representative of the franchise's run on the Neo Geo.
With an all-star cast of characters, this dream match took a minimalist approach in development, focusing on polishing what was already good from '97 rather than trying to shake things up.
The result is a game with tight controls, beautiful sprites, and genuinely fun gameplay.
You can sink weeks into this game without feeling repetitive as you try out every character to find the perfect one for you.
5. Blazing Star
Released: January 19, 1998
Blazing Star is the graphically updated spiritual sequel to 1995's Pulstar, keeping the same side-scrolling shoot-em-up goodness while introducing some new gimmicks.
Like its predecessor, Blazing Star features pre-rendered pseudo-3D sprites that give its giant bosses a truly massive sense of scale.
It also allowed developers to add much more dynamic movement to otherwise static enemies, even if it's only visual.
It's a bit easier than its predecessor, but also comes with fun co-op, amazing anime cutscenes, and excellent gameplay. It's positively one for the history books.
4. Samurai Shodown (Series)
Released: 1993-1996
There was a lot of interest in the Japanese Samurai back in the day. And SNK's Samurai Shodown was one of the franchises that fanned the flames in the hearts of young arcade-goers.
Beginning in 1993, this weapon-based fighter featured several Samurai and contenders from other Japanese backgrounds.
Rather than focusing on endless combos, this game values landing the right hit or parrying at the right time to turn the tide of battle.
While the second installment is widely recognized as the best by long-time fans, subsequent releases introduced plenty of technical and graphical improvements that warrant giving them a try.
3. Sengoku 3
Released: July 18, 2001
Another absolutely fantastic game with a Japanese aesthetic focusing on the country's warring states period is Sengoku 3, developed by Noise Factory and released in 2001. This was very late into the system's life cycle so it's often overlooked
This game was made by developers who knew the system inside-out, allowing them to push it to its very limits.
This resulted in killer animations, flashy visual effects, and wonderful spritework. All coupled with tight, responsive controls that make combat in this beat-em-up a thing of beauty.
With deep combo systems and a lot more character variety than its predecessors, this is one of the best beat-em-ups on the Neo Geo and the genre in general.
2. Garou: Mark of the Wolves
Released: November 26, 1999
Like Sengoku 3, Garou: Mark of the Wolves was made to push the Neo Geo as far as it could go in terms of graphics and fluidity.
It was SNK's answer to Capcom's Street Fighter 3, a sort of reboot of the Fatal Fury franchise with a refined combat system.
Its most innovative feature was allowing you to customize your health bar to switch between defensive and aggressive fighting styles depending on where it stood.
However, what I like the most about Garou has to be its presentation.
The graphics are truly superb, and that soundtrack is one of the best I've ever heard on a fighting game. Especially for an older retro home console.
1. Metal Slug 1, 2 & 3
Released: 1996-2000
Despite Garou: Mark of the Wolves being a more technically impressive and good-looking game, it can't hold a candle to the mere fun factor and broad appeal of the Metal Slug series.
Developed by SNK until their bankruptcy in 2001, this run-and-gun platformer flew high thanks to an absolutely chaotic and incredibly fun co-op experience. Not to mention its charming characters and quirky enemy designs.
Everything in this game, from the bizarre animations to the camels outfitted with machine guns, has a particular style that's just 'Metal Slug'.
The second installment was notorious for introducing the female characters Fio and Eri, and the remastered Metal Slug X is easily the best game on the Neo Geo.
If you're going to play any games from this era, absolutely give the Metal Slug series a try.
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Metal Slug 3 |
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Developer: SNK This game has unused areas. |
To do: Add unused graphics from here. |
Metal Slug 3 - it's big, it's hard to the core, and it's awesome.
- 2Debug Menu
Unused Sound
The game's title announced out loud in a bombastic way, similar to the previous Metal Slug games. Funnily enough, the trend of silent Metal Slug title screens began with this game.
Debug Menu
おしながき
- メニューを とじる(PAUSEしたまま) - Close the Menu (While Paused)
- SET DEBUG DIP
- ステージ セレクト - Stage Select
- TEST STAGE
- サウンド テスト - Sound Test
- リセット - Reset
It is worth noting this Debug menu is shared by Metal Slug 2, X, 3, 4, and 5.
Released: November 26, 1999
Like Sengoku 3, Garou: Mark of the Wolves was made to push the Neo Geo as far as it could go in terms of graphics and fluidity.
It was SNK's answer to Capcom's Street Fighter 3, a sort of reboot of the Fatal Fury franchise with a refined combat system.
Its most innovative feature was allowing you to customize your health bar to switch between defensive and aggressive fighting styles depending on where it stood.
However, what I like the most about Garou has to be its presentation.
The graphics are truly superb, and that soundtrack is one of the best I've ever heard on a fighting game. Especially for an older retro home console.
1. Metal Slug 1, 2 & 3
Released: 1996-2000
Despite Garou: Mark of the Wolves being a more technically impressive and good-looking game, it can't hold a candle to the mere fun factor and broad appeal of the Metal Slug series.
Developed by SNK until their bankruptcy in 2001, this run-and-gun platformer flew high thanks to an absolutely chaotic and incredibly fun co-op experience. Not to mention its charming characters and quirky enemy designs.
Everything in this game, from the bizarre animations to the camels outfitted with machine guns, has a particular style that's just 'Metal Slug'.
The second installment was notorious for introducing the female characters Fio and Eri, and the remastered Metal Slug X is easily the best game on the Neo Geo.
If you're going to play any games from this era, absolutely give the Metal Slug series a try.
Browse:RetroVideo GamesStay Connected
Related Posts
Metal Slug 3 |
---|
Developer: SNK This game has unused areas. |
To do: Add unused graphics from here. |
Metal Slug 3 - it's big, it's hard to the core, and it's awesome.
- 2Debug Menu
Unused Sound
The game's title announced out loud in a bombastic way, similar to the previous Metal Slug games. Funnily enough, the trend of silent Metal Slug title screens began with this game.
Debug Menu
おしながき
- メニューを とじる(PAUSEしたまま) - Close the Menu (While Paused)
- SET DEBUG DIP
- ステージ セレクト - Stage Select
- TEST STAGE
- サウンド テスト - Sound Test
- リセット - Reset
It is worth noting this Debug menu is shared by Metal Slug 2, X, 3, 4, and 5.
To access the debug mode, open the game in Console Mode and set debug developer mode On at the Neo Geo boot-up screen: this can be done via the Kawaks emulator, the Nebula emulator or using the NeoGeo UniBios.
Enter the game, and press COIN up twice during gameplay: after pausing, the debug menu will appear - with options to activate the debug dipswitches (which can be activated separately through other options using Kawaks) and even the ability to play on any regular level, and even some test levels not available in the actual game. There is also a Sound Test screen. Starting from this game onwards, the color test option is no longer available.
SET DEBUG DIP
- ムテキ - Invincibility.
- VIEW INFORMATION - View debug information.
- イツデモPAUSE - Allows to pause during score tally, cutscenes and credits.
- VIEW GEO SCROLL A - 1st plane check, shows the walkable ground, makes the foreground choppy as it scrolls when activated. May linger if not turned off properly.
- VIEW GEO SCROLL B - 2nd plane check, makes the background choppy as it scrolls when activated.
- VIEW ATTACK RECT - View attack hitbox.
- VIEW BODY RECT - View body hitbox.
- VIEW PUSH RECT - View objects that block the players path.
- ムセイゲン グレネード - Infinite grenades.
- ムセイゲン POWガン - Infinite ammunition.
- VIEW PA ポイント - A sprite appears, showing the player's respawn point.
- Dボタン、テキ ゼンメツ - Press D to destroy all onscreen enemies (no score bonuses).
- 'PAUSE'ヒョウジOFF - Disables the blinking pause message.
- BGM OFF - Turns off the BGM.
- WARN パレット オーバー - Has something to do with the palette.
VIEW INFOMATION active, note the 'ZOMBIE'.
VIEW ATTACK RECT and VIEW BODY RECT active.
VIEW PUSH RECT active.
Stage Select
A stage select screen can be accessed from the debug menu. Unlike Metal Slug X, there is only one unused stage in 3.
- 1: 1 1-1ふたりの♥ランド - Couple's ♥Land
- 1: 2 2-1マリン ダイバー - Marine Diver
- 1: 3 1-1マリン ダイバーから もどる - Return from Marine Diver
- 1: 4 3-1アジアまる - The Ship Asia
- 1: 5 1-1アジアまる から もどる - Return from the Ship Asia
- 1: 6 1-1デバッグ ふね の てまえ - DEBUG: Before the Boat
- 1: 7 2-1デバッグ マリン ダイバー とちゅう - DEBUG: Marine Diver Midpoint
- 2: 1 1-1まよなか の ほうこう - The Midnight Wandering
- 2: 2 2-1しりょう の けいこく - Death Valley
- 2: 3 1-1けいこく から もどる - Return from the Valley
- 2: 4 3-1ま の せつどう - Devil's Snow Cave
- 2: 5 1-1せつどう から もどる - Return from the Snow Cave
- 2: 6 デバッグせつどう おりかえし - DEBUG: Mounting/Turnaround Point in Snow Cave
- 2: 7 デバッグヒコーキ せんたん - DEBUG: Helicopter Regiment
- 2: 8 デバッグ 2ボス - DEBUG: Boss 2
- 3: 1 1-1ヒトミは はとうを こえて - Eyes over the Tides
- 3: 2 1-2あさい うみ - The Blue Sea
- 3: 3 1-3ひみつこうじょう - Secret Factory
- 3: 4 1-4ボスめん - Meet the Boss
- 3: 5 2-1かいてい どうくつ - Undersea Cave
- 3: 6 2-2ハードかいちゅう - As Hard As Expected
- 3: 7 3-1ダチョウ だいちょうやく - Great Jumping Ostriches
- 4: 1 1-1さばくループ - Desert Loop
- 4: 2 1-2ピラミッドのぼり - Climbing the Pyramid
- 4: 3 1-3ボスめん(おちてくる) - Meet the Boss (Via Falling)
- 4: 4 2-1じゅうたんや - Carpet Shop
- 4: 5 2-2ワインくら トーチカないぶ - Wine Storage and Farther Inside
- 4: 6 2-3にほんへい どうにゅう - Japanese Soldiers Entrance
- 4: 7 2-4にほんへい - Japanese Soldiers
- 4: 8 3-1ちてい - Underground
- 4: 9 3-1ちてい とちゅうから - Underground Midpoint
- 4: A 3-1ちてい とちゅうから2 - Underground Midpoint 2
- 4: B 4-1マンイーターちかそうこ - Maneater Den
- 4: C 4-2いせきかいろう - Ruins Corridor
- 4: D 4-3せまいへや - Small Room
- 4: E 4-4りゅうさ - Quicksand
- 4: F 4-5つりてんじょう - Suspended Ceiling
- 4:10 4-6いせきエレベータ - Ruins Elevator
- 4:11 1-3ボスめん(のぼってくる)- Meet the Boss (Via Climbing)
- 4:12 4-7ちかそうこ (つうか) - Underground Warehouse (Intro)
- 5: 1 1-0そら へ - Into the Sky
- 5: 2 1-1こんぺき の うんかい - The Deep Blue Sea of Clouds
- 5: 3 1-2モーデンうちゅうきち - The Morden Army's Space Base
- 5: 4 1-3せいそうけん - Stratosphere
- 5: 5 1-4うちゅう - The Cosmos
- 5: 6 1-5てきぼせんシャフト - Enemy Mothership Shaft
- 5: 7 1-6ぼせんない つうろ - Mothership Hallway
- 5: 8 1-7かんごく - The Prison
- 5: 9 1-8どうりょくろ つうろ - Power Reactor Hallway
- 5: A 1-9フェイク ラスボス - Fake Last Boss
- 5: B 1-Aバイオくかく - Bio-sector
- 5: C 1-Bクローンしつ - Clone Room
- 5: D 1-Cエアロックつうろ - Airlock Hallway
- 5: E 1-Dだっしゅつ!! - Escape!!
- 5: F 1-Dルーツマーズせん - Rootmars Battle
- 6: 1 0MISSION ALL OVER
- 6: 2 1オーラス かいじょう1 - On The Sea 1
- 6: 3 2オーラス かいじょう2 - On The Sea 2
- 6: 4 3オーラス かいてい - Under The Sea
- 6: 5 4ゲーム シュウリョウ - Game Over
- 7: 1 DEMO 1-1
- 7: 2 DEMO 1-2
- 7: 3 DEMO1 END
- 8: 1 DEMO 2-1
- 8: 2 DEMO 2-2
- 8: 3 DEMO2 END
Skipping straight to areas after the kidnapping in 5: 3 1-2 will default the kidnapped character to Marco. Bizarrely, even if you rescued Marco the zombie clones will be Eri. And she also pilots the UFO at the end. On the ending, both Marco and Eri will be at the ending.
TEST STAGE
This set of bizarre test stages can also be played from the debug menu, named after the development team members.
- Andy the Wizard is an empty Mission 2, with a Metal Slug at the start of the level. The level is completely silent from music, and the level stops scrolling somewhere after the area with the Girida-Os. The SV-001 here, if destroyed with a Metal Slug Attack will spawn a new one that cycles between forward or rear-facing regular SV-001, and then the Type-R, back and forth.
- たぐち is the area if you take the upper path in Mission 1, with the barrels of flying piranhas. Scrolling is absent here and the only object available is a Rebel Armour. The level is silent again and you parachute in, instead of dropping in.
- にしの is the same area as FOR 2, but instead of a Rebel Armour, there's two giant crabs there. After killing them, you can scroll right and find two more spawning from out of nowhere, and once they're vanquished, the level stops scrolling.
- ふじさわ かんごく is the area where you rescue General Morden from the aliens' torture chamber (5: 8 1-7), but it stops scrolling before the machine he's trapped in would be, and the only objects are those sinking Bull-Chan tanks you find in Mission 3. Weird.
- ヤマモト タイラー is the same area as FOR 2 and 3, but there's no objects anywhere at all, you can scroll all the way to the end, and the boss music plays here.
- Mee Her appears to be the same as the area you see in FOR 5 and more, but it has the objects you find when you go there in the actual game. There are some minor differences however, like finding an ordinary prisoner instead of Uka, getting access to a Mobile Satellite, and finding Satiko Suzuki (the girl from Metal Slug's ending), near the prisoner. Level is completely silent (again) and when you reach the end, you will restart the area again.
- ありた ひみつこうじょう is exactly the same as the warehouse area in Mission 3 (3: 3 1-3). If you reach the end you will restart the test area.
- なかつか まよなか の ほうこう is simply an empty Mission 2.
- ぎりだ is Mission 2 again, but now has a Slug Flyer, a Metal Slug which behaves like a Type-R, and a Type-R Metal Slug to choose from at the beginning. Otherwise, the level's empty up until the area where you find the Girida-Os, where a number of them will spawn to attack you and then the level stops scrolling.
- アンミラ is the area in Mission 5 (specifically 5: B 1-A) right after you fight the Rootmars for the first time. Oddly enough the ending music plays here. Like Mee Her and FOR 7, the level loops back as you reach the end.
Andy the Wizard
FOR2
FOR4
Mee Her
FOR9
Sound Test
SFX and BGM test screen. Unlike the previous games, Metal Slug 3 Hitman 2 silent assassin how to download. actually has a coherent sound test menu. Exiting this screen will boot you back to the title screen.
Reset
The final option in the debug menu will reset the game.
Unused Stage
Roms Para Neo Geo Metal Slug 3
Warping to 2: 2 2-1 with the stage select debug will lead you to this one-and-only true unused stage of the game. This is similar to the first part of Mission 3 in Metal Slug, albeit looking a little evening with some girders and elevators added here and there. There are only one type of zombie here with no items, aside from the unique lifts which are only seen here and the transport pod at the top.
Using the pod will warp you to 2: 3 1-1, the area near the Girida-Os. With the amounts of lifts on both sides of the area, it may be used to test elevators in 3: 3 1-3. (A video can be seen right here.)
2: 2 2-12: 3 1-1 |
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The Metal Slug series | |
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Neo Geo | Metal Slug: Super Vehicle-001 • Metal Slug 2: Super Vehicle-001/II • Metal Slug X: Super Vehicle-001 • Metal Slug 3 • Metal Slug 4 • Metal Slug 5 |
Game Boy Advance | Metal Slug Advance |
Atomiswave | Metal Slug 6 |
Nintendo DS | Metal Slug 7 |
PlayStation Portable | Metal Slug XX |